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BotS?
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Fatebringer
Senior Member
Join Date: Sep 2004
11-03-2004 , 16:50
#
14
<Shows Chivas up>
//General
"bot_allow_grenades" = "1"
"bot_allow_machine_guns" = "1"
"bot_allow_pistols" = "1"
"bot_allow_rifles" = "1"
"bot_allow_rogues" = "1" // allows bots to go off on their own, 0 does not.
"bot_allow_shield" = "1"
"bot_allow_shotguns" = "1"
"bot_allow_snipers" = "1"
"bot_allow_sub_machine_guns" = "1"
"bot_chatter" = "normal" //what kind of communication they use
"bot_difficulty" = "1" //how hard they are
"bot_join_after_player" = "1" //1 = yes, meaning the bots will only join after a player. 0 = no, meaning bots will be there no matter what
"bot_join_team" = "any" // determines which team the bots join, ct, t, any
"bot_prefix" = "" // if set this will place a tag infront of there name. so if u put [bot] and there was a bot named shawn, he would be shown as [bot]shawn
"bot_quota" = "6" // how many bots will join
Navigation Junk ( you dont need to mess with this stuff )
"bot_nav_edit" = "0"
"bot_nav_zdraw" = "4"
"bot_traceview" = "0"
"bot_show_danger" = "0"
"bot_show_nav" = "0"
"bot_debug" = "0"
//Unknown
"bot_quicksave" = "0"
"bot_walk" = "0"
"bot_zombie" = "0"
"bot_stop" = "0"
"bot_auto_vacate" = "1"
"bot_defer_to_human" = "0"
"bot_quota_match" = "0"
bot_memory_usage
bot_goto_mark
bot_nav_toggle_p
bot_nav_toggle_p
bot_nav_place_pi
bot_nav_place_fl
bot_nav_use_plac
bot_nav_load
bot_nav_save
bot_nav_strip
bot_nav_analyze
bot_nav_no_jump
bot_nav_precise
bot_nav_jump
bot_nav_crouch
bot_nav_splice
bot_nav_disconne
bot_nav_connect
bot_nav_end_area
bot_nav_begin_ar
bot_nav_mark
bot_nav_merge
bot_nav_split
bot_nav_delete
bot_all_weapons
bot_snipers_only
bot_pistols_only
bot_knives_only
bot_kick
bot_kill
bot_add_ct
bot_add_t
bot_add
bot_about
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